11/18/2018 at 15:08 #1022fiddlinjimParticipant
Your prototype looks beautiful and many congratulations however I have a item for your consideration about VR use in the cockpit.
Haptic gloves or any other type of VR hand recognition will work excellently with all the controls that require manual manipulation and resulting in a tactile feedback.
However movement of the cockpit rudder pedals will require connection to a set of real pedals like the MFG Crosswinds. I am a dedicated VR flight-simmer and operating rudder pedals are a necessity for good flight simmming.
I plan on purchasing you plans and parts but I am concerned about how the rudder pedal problem be addressed?
11/18/2018 at 17:48 #1023ManchotKeymaster
Many thanks for your interest and your kind words.
I fully agree with your sentiments. In fact, we will not rely on haptic feedback in gloves. The gloves are only to see where your hands are in the virtual space. All controls and switches are fully functional and linked to the simulation program.
This includes fully functional Elevator, Rudder and Aileron control. The last two, being subject to significant force effects due to airspeed over the control surfaces, have been provided with force feedback.
The design therefore incorporates 75 different operating controls, ranging from primary flight controls to sliders, dials and switches. The easiest way to illustrate this is by providing the full control listing: (see attached)
All of this is extremely important for immersion in VR. The project started on the basis that VR provides a fantastically real environment, however what is missing is being able to reach out and touch and feel your surroundings. That is what we have created here.
I will also create a blog post about the same in case other people have similar questions.
Roel Stausebach (aka Manchot)
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